Students will choose 50 works from each of the following 4 main categories, for a total of 200 works.

I. Media Theory and Related Theoretical Contexts

II. Media Traditions
III. Digital Media Forms and Technologies
IV. Self-Defined Specialty Area


Self-Defined Specialty Area

Examples of specialty (intented to be suggestive only, remember this category is for the student to define since it should prefigure the issues raised in the thesis):

a. a sub-category of an existing digital category, such as text-based computer games or mixed reality installations in museum.

b. an in-depth study of a particular work and its related issues, such as a consideration of the Sims within the tradition of specific gaming and social practices; a consideration of Perseus and related educational archives including its technical history, social dynamics, usability issues, etc.

c. an in-depth study of the ouvre particular digital practioner, such as Douglas Engelbart, Shigeru Miyamoto.

d. an in-depth study of a non-digital practioner as a way of illuminating potential or actual digital genres, e.g. Faulkner or Tolkien and the encyclopedic storyteller.